Rules and scoring for The Ball Grid
Both modes use a 3×3 grid based on a Premier League season. Columns are club categories, rows are stat categories. Name a player who fits both criteria for each cell. Each player can only be used once per grid.
In Classic Grid you are presented with a 3×3 grid. Each row and column has a category, and your task is to name a Premier League player who satisfies both conditions for each square.
You have 9 squares to fill and unlimited guesses per cell, so you can keep trying until you find a correct answer.
Each correct answer is scored based on how rare your pick is globally. Common picks score fewer points, while obscure and unexpected players score more. Scores range from 20 to 100. Wrong answers do not cost you any points.
A new grid is released every day, giving you a fresh chance to test your knowledge.
| Tier | Badge | Points |
|---|---|---|
| Sunday League | Sunday League | 20–25 pts |
| Decent | Decent | 26–59 pts |
| Banger | Banger | 60–74 pts |
| Top Bins | Top Bins | 75–84 pts |
| Worldie | Worldie | 85–100 pts |
In Rapid Fire the same 3×3 grid format applies. Name a player who fits both the row and column criteria for each cell, but this time you are racing against the clock.
Every wrong answer adds a 5-second penalty to your final time — so accuracy matters as well as speed. Your result screen will show your raw time, how many wrong answers you gave, and your final penalised time.
There is no rarity scoring in this mode. Your performance is based entirely on how quickly you complete the grid.
The challenge is to finish as fast as possible and beat your friends' times. Don't overthink it, trust your instincts and keep moving.